Updated the Loading plaque texture (#265)Contributions by GitHub user Added a warning when screen-space image memory usage is very high (#179).Tuned the full-screen blend effects to be less intensive.Improved precision of target frame rate adjustment (#242).Adjusted the automatic UI scaling to avoid making the UI too big.Added support for building on PowerPC 64 LE CPU architecture (#260).Switched the OpenAL dependency with a statically linked library (#224)Misc Improvements:.Fixed Vulkan queue initialization on platforms that don't support split queues (#248). Fixed the flare gun still using ammo with dmflags including 8192 (DF_INFINITE_AMMO) ( )191).Fixed texture alignment issues on some doors (#211).Fixed some Vulkan validation layer issues (#229, #246, more).Fixed a crash when the map file doesn't have a VIS hunk (#223).Fixed a crash in the game logic when a monster interacts with a door in notarget mode (#92).Quake II RTX has been NVIDIA's popular tech-demo playground to show off RTX capabilities, and while the latest update is not a major one, it does include some important fixes. According to the short highlights, the newest update adds a player flashlight, fixes multiple compatibility and stability issues, fixes some texturing issue, reduces visual noise and flicker in some conditions, as well as tunes some visual effects like full-screen blend and particles. The newest update adds a couple of improvements and fixes several issues. NVIDIA has released a new update for Quake II RTX, version 1.7.0.
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