Solid, but without substance, you have to balance out one resource, food and weigh it against two status effects, sanity, which is replenished too easily (2-4 times in a play through) and injury, which is non-existent after you seemingly get a weapon/stock up on weapons.Įvents will happen allowing you to meet side characters, and make other choices, all seem to have very low impact on the game so far. There is also two types of NTR present so far, Netorase with the old fart and Netorare with another two dudes and Dae does Netorare Min with one of the tenants in the building. The build up to the NTR is terribly poor, daily interactions with Min will hint at it with some questions, but the idea will generally ALWAYS be presented through 3rd parties, to which Dae will show some discomfort and then present to Min, who, with no more thought will just internalize "Well it's a zombie apocalypse, the only valuable I have are these milkers" and accept the deals, these deals, also will not take place immediately, happening more as "end of game" events. It's a zombie apocalypse setting, and Dae and Min are your average (18-21) year old couple, who act like such despite their actual given age being 26 and 27, the couple spends the first days cowering in fear and eventually decides they need to act, and by act, I mean that Min will laze around all day doing nothing and Dae, will go out trying to scavenge and well, actually survive? TLDR: An actual "game" with branching decisions, still needs more fleshing out, but the dynamic works in terms of gameplay, plus it feels like it's been done with care, but if you're here for NTR and expect good setup and writing don't, it's really. 27 times in 16 days, why? It really doesn't sound right for gameplay. On my first run i showered every time i saw "hygiene low" status. I always had 1 day of food even without exploring. You can choose to explore outside (get 1 food/medicine) or inside (4 or 5 events, 2 with sex) and sometimes story related locations and that is it. Game loop is: wake up -> shower/eat -> talk with GF -> explore (story or outside) -> sleep. Yet game never evolves into this, it stays kinetic with sprinkle of pointless gameplay. At the start of the game i expected to: explore, fight, manage resources and protect my GF from NTR. This game really suffers from being incomplete, basically right now the game part is useless. Gameplay itself, while inoffensive, is not that engaging. All i can say is what art is great (as always) however it is mostly bunched up at the end of the game. TL DR - Just go play the fucking game manĪs of right now this is in dire need of better sandbox (or switch to being kinetic novel). This means after a choice, you'd have to replay certain segments, which in my opinion adds depth, especially since each day offers a unique experience. While you can't save and reload at any given moment like before, the option to save daily persists. His new engine ensures decisions have a more profound impact than in previous titles. Currently, while the narratives lack a conclusion, there's ample material for an immersive experience. Eagerly awaiting the game's subsequent developments. It doesn't drag, but neither does it hurriedly jump to intimate scenes (unless you decide to skip through). The gameplay intricacies beautifully complement the story's theme. The game is outstanding with impeccable artwork. Although it's still in its developmental phase, the attention to detail and refinement is reminiscent of the quality in The Adelaide Inn. Undoubtedly the pinnacle of NTRMAN's creations to date. 3 glitched sequences (or to put it another way, scene variations) that are visible only in the gallery and haven't been integrated into the main narrative Still under development, hence complete narratives are pending Present routes diverge significantly from one another POWERED BY NTRMAN'S LATEST ENGINE (it's remarkable to witness its distinctiveness compared to his previous titles) Option to modify/choose costumes for the lead female character (if that's your thing) The intimate scenes stand out, some of his finest The lead female character is beautifully designed with a captivating personality Engaging gameplay elements that seamlessly integrate with the narrative Excellent illustrations and motion graphics
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |